Sign Coloring System
This page explains the sign coloring and formatting system in YueMi-Spigot, and how permissions control access to different styles.
Overview
Players can customize the text on signs using the & character followed by a color or formatting code.
YueMi-Spigot translates these into Minecraft’s native section sign codes (§).
Example:
&cHello &lWorld
becomes:
Hello (in red) and World (in bold).
Permission Nodes
| Permission | Description |
|---|---|
yuemi.sign.color | Allows use of &0–&f color codes (black → white, plus standard colors). |
yuemi.sign.style | Allows use of &l, &o, &m, &n formatting codes (bold, italic, strikethrough, underline). |
yuemi.sign.magic | Allows use of &k "magic" obfuscated text effect. |
Examples
| Input Text | Permission Required | Result |
|---|---|---|
&aWelcome | yuemi.sign.color | Welcome |
&lBold Text | yuemi.sign.style | Bold Text |
&kSecret | yuemi.sign.magic | ▒▒▒▒▒▒ (random obfuscated characters) |