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Spawners

Customize Custom Spawner System.

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spawners:
customSpawnerSystem: true
redstoneDeactivates: true
needPlayersNearby: true
spawnerParticles: false
spawnRadius: 4
playerAFKRadius: 10
spawnDelay: 20
minimumSpawnTicks: 200
maximumSpawnTicks: 600
spawnCount: 4
maxNearbyEntities: 6
  • customSpawnerSystem
    Enables YueMi’s optimized internal spawner logic.

    default: true

  • redstoneDeactivates
    Redstone signals disable the spawner.

    default: true

  • needPlayersNearby
    Spawner requires nearby players to activate.

    default: true

  • spawnerParticles
    Shows particle effects when the spawner is active.

    default: false

  • spawnRadius
    Horizontal radius around the spawner where mobs can spawn.

    default: 4

  • playerAFKRadius
    Distance used to determine whether a player is considered AFK for spawning checks.

    default: 10

  • spawnDelay
    Base delay (in ticks) before the next spawn attempt.

    default: 20

  • minimumSpawnTicks
    Minimum interval (in ticks) between spawn cycles.

    default: 200

  • maximumSpawnTicks
    Maximum interval (in ticks) between spawn cycles.

    default: 600

  • spawnCount
    How many mobs the spawner attempts to generate each cycle.

    default: 4

  • maxNearbyEntities
    If this many mobs already exist in range, the spawner pauses.

    default: 6