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Worlds

Customize Worlds Related Features.

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world:
tnt:
enableTNTOptimizations: true
disableBlockDamage: false
explosionRandomRange: -1.0
allowSignColoring: true
rightClickEditSign: false
betterMending: true
optimizePrecipitation: true
optimizeChunkHolders: true
optimizeMinecarts: true
optimizeSuffocation: true
regionizedChunkTicking:
enableRegionizedChunkTicking: false
executorThreadCount: 4
executorThreadPriority: 7
entityLoadChunks:
tntLoadChunks: false
fallingBlocksLoadChunks: false
enderpearlsLoadChunks: false
tridentsLoadChunks: false

Fields - World

  • allowSignColoring
    Allows players to use color codes on signs.

    default: true

  • rightClickEditSign
    Lets players right-click a sign to edit it instantly.

    default: true

  • betterMending
    Improves the behavior of the Mending enchantment.

    default: true

  • optimizePrecipitation
    Optimizes ice/snow detection and placement to reduce chunk scanning.

    default: true

  • optimizeChunkHolders
    Caches frequently accessed chunk holders for faster lookup.

    default: true

  • optimizeMinecarts
    Optimizes minecart physics, collision, and ticking logic.

    default: true

  • optimizeSuffocation
    Improves suffocation mechanics by reducing redundant hitbox checks.

    default: true


Subfields - TNT

Controls TNT behavior and optimizations.

  • enableTNTOptimizations
    Enables server-side TNT optimizations for better performance.

    default: true

  • disableBlockDamage
    If true, TNT explosions do not destroy blocks.

    default: false

  • explosionRandomRange
    Adds random variation to TNT explosion strength.

    default: -1.0 (disabled)


Subfields - Regionized Chunk Ticking

Settings for the Regionized Chunk Ticking system.

  • enableRegionizedChunkTicking
    Enables the regionized chunk ticking system for performance improvements.

    default: false

  • executorThreadCount
    Number of threads allocated to process regionized chunks.

    default: 4

  • executorThreadPriority
    Thread priority for regionized chunk tick execution.

    default: 7 (Thread.NORM_PRIORITY + 2)


Subfields - Entity Load Chunks

Controls which entity types can force chunks to load.

  • tntLoadChunks
    Whether primed TNT can load chunks while moving.

    default: false

  • fallingBlocksLoadChunks
    Whether falling blocks (sand, gravel, anvils) load chunks.

    default: false

  • enderpearlsLoadChunks
    Whether thrown enderpearls load chunks mid-flight.

    default: false

  • tridentsLoadChunks
    Whether thrown tridents load chunks mid-flight.

    default: false